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(+1)

this is hottttt

(2 edits) (+1)

Wow, this game is heavier than Farlight84 with the same engine on an HD 2500, I know, I know, my GPU is a potato, but look at the graphics... '-' Unfortunately my HD 7750 died :( 

This game seems very cool, but doesn't run well on my potato :(


I don't understand how this engine can be so heavy even though it has 2D graphics...


Your TentacleCaveBlackoutNoVR.bat have the wrong game name in the command.

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Its been made in the unreal engine, so technically it's still 3D game with complex lighting. I'll think about how I could improve it

(1 edit) (+1)

Thank you for adding settings to improve performance on potato computers. But for me nothing changed and apparently not even visually, it remains at 5 - 7 fps. :(

The game has low fps even in the game menu. I wanted to know what could be consuming so much graphics processing, even with "nothing" on the screen. 

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I found an old laptop with a similar GPU and also have ~10 fps, but I found a quick solution

in game switch to 854x480 windowed

in file

C:\Users\[username]\AppData\Local\CaveBlackout\Saved\Config\WindowsNoEditor\GameUserSettings.ini

repleace:
[ScalabilityGroups]
sg.ResolutionQuality=80.000000
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.ShadingQuality=0

This trick should also work in other games made in Unreal engine

(+1)

Wow it improved a lot, thank you!

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i cant really tell if the club is hitting or not
at first i thought maybe you gotta baseball the slimes out of the air but when i ran into worm i couldnt tell either.
i am interested to see how this goes though with a few updates fine tuning it though

BUG REPORT
had a slime jump on my head shook it off oddly early and it disappeared
turns out i was in a state of control but also under the damage effect of the grapple still

Yes, you are right, after building the project the hit effect disappeared and I didn't notice it. I will take a look at this bug as well, thx

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hey again just tried out the .11 build
all the fixes and adjustments work really well
but im unsure of an issue
once i passed the first key door and into the room with the sign pointing right
seems like theres no prompt to interact with

restarted and got there again still nothing to interact with

one another note good job with the worm defeat i like it a bunch

This is the entry to the next level I'm still working on, I should add a note that this is the end of the current content

(-5)

This game is awful, who's paying six dollars for this? The controls are terrible, the game is repetitive in a matter or minutes. I understand this is a first release but this is less like a demo and more like a broken prototype.

"Simple and engaging gameplay" Sure I can call it simple, but engaging? Yeah no, the awkward club swings that take absurdly long. The terrible jumping controls. Hell, just hitting an enemy is a pain.

(+1)

dunno if anyone else has issues with it, but there are many times when it locks at the end of an animation until hit.

should be fixed now, thx for pointing it out

It's good for a demo but already paying 10$ for it?...

(+3)

It's free, deluxe version with additional skin is for support

Oh, alright then