Mazex 0.44a Patchnote


Hello everyone, in this build, I have implemented an experience system and improved combat system that makes battles more challenging but exciting.

Also whole concept of too complicated source of magic is changed to waypoints, its much simpler and they will be useful in openworld part. (But we can't teleport between them yet.)

Its my first Subscribers/patrons only build, for now, i plan to make the latest build available only to subscribers, just like other developers do.

Changes for version 0.44a (Tier 2 Subs):

- Corrected grass in the maze at the spawn points of the key and gate.

- Added source of magic as a model.

- Model of source of magic have been added in locations: village, endplace_1.

- Renamed the source of magic and the general concept to waypoints.

- Dialogue with Areniada has been changed a bit.

- Dialogue with Rhea has been changed a bit.

- Dialogue with Elpidia has been changed a bit.

- HP's system has been changed, is no longer a percentage.

- HP bar has been changed.

- Experience system has been added.

- Added experience bar to hud.

- Added camera drop during player death.

- Added a slowdown during attacks, when using up stamina completely you now have to take a short rest.

- The bar above the head for the warrior has been corrected.

- The bar above the head for the zombie has been corrected.

- Added stars overhead during warrior stun.

- Warrior during stun now slowly regenerates hp and comes out of stun after some time.

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